I recommend the UI progress bar to display the full width (end of the meter showing the location of 100%) alongside with how much progress is being made when performing actions involving standing still, it is hard to tell where the end of the meter is to be at that would be marked “complete”: no: ████ yes: ████░░░░░
You welcome. Most games show 2 parts of the bar, how much and maximum.
Other games that don't show this are usually margin-centered to whatever it is placed within when 100%, assuming it fills from one end to the other and not from the center expanding both ways (edit: fixed image):
When progress bars lack showing its maximum and is centered within whatever it is on, its maximum is usually implied based on the edges around it.
Agreed, when such UI are represented like this, the user can only approximate or guess where that maximum is at, especially if there are no reference to other on-screen UI to compare to.
Also, besides a continuous bar, when it comes to repeated icons like this (4/5): ●●●● the empty are shown as outlines, or as silhouettes in a similar way (4 filled + 1 empty = 5 total icons): ●●●●○ or: ●●●●◌
If it were numbers:
Every value displayed as digits are always distinct (even by a little), because it is based on symbols. It is also easy to remember the maximum if the max isn't displayed when the current value X is equal to max.
Percentage is pretty obvious of where is the maximum is.
Hi, Developer. Thank you for commenting and updating my comments last time. English is a little difficult because I am Korean. So I translated as much as I could into Korean. Please send me an email in the comments. Then I'll send you the translated version by mail.
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I recommend the UI progress bar to display the full width (end of the meter showing the location of 100%) alongside with how much progress is being made when performing actions involving standing still, it is hard to tell where the end of the meter is to be at that would be marked “complete”:
no: ████
yes: ████░░░░░
You welcome. Most games show 2 parts of the bar, how much and maximum.
Other games that don't show this are usually margin-centered to whatever it is placed within when 100%, assuming it fills from one end to the other and not from the center expanding both ways (edit: fixed image):
Thank you for your help. So it is difficult to see the maximum value if the margin is too wide.
Agreed, when such UI are represented like this, the user can only approximate or guess where that maximum is at, especially if there are no reference to other on-screen UI to compare to.
Also, besides a continuous bar, when it comes to repeated icons like this (4/5):
●●●●
the empty are shown as outlines, or as silhouettes in a similar way (4 filled + 1 empty = 5 total icons):
●●●●○
or:
●●●●◌
If it were numbers:
Thank you for teaching me. You know a lot. I was missing the maximum value.
Do you have any plans to upload the game to Steam? (I used a translator😥😥)
Thank you for your comments.
I'm sorry, but I don't have a clear plan yet.
really cool nice job . We’re you aware this actually happened ? https://www.google.com/amp/s/www.nbcnews.com/news/amp/wbna24889337
Thank you so much. You know an interesting article. I was not aware of this case.
how do i download this? im new at downloading games so i need like a tutorial please!
Thank you for your comment. This page may be helpful for you.
https://itch.io/docs/itch/using/downloading.html
Hi, Developer. Thank you for commenting and updating my comments last time. English is a little difficult because I am Korean. So I translated as much as I could into Korean. Please send me an email in the comments.
Then I'll send you the translated version by mail.
dude his post got delete some how he comment been 2 months?
The game is so much fun. But the difficulty level of the game is so hard that it's so hard to break. Make it a little easier, please.
Thanks for your comment.
I'll fix it as you suggest.
oh lord this looks awsome